“Something Green” is a short story by Fredric Brown, published in 1951 as part of the collection Space on My Hands. It tells the story of McGarry, a space explorer stranded for years on Kruger III, a hostile planet dominated by shades of red and violet. He survives by traversing dangerous jungles, armed with a solar-powered pistol and accompanied by Dorothy, a small creature that rests on his shoulder and keeps him company. Isolated and clinging to the memory of Earth and the green that once filled it, McGarry dreams of finding parts to repair his ship and return to the only world he calls home.
This animatic includes spoiler for the short story ! So I advice everyone to read it (it is 10 pages and one of my fave short stories) right here :
This scene represents the breaking point for McGarry, where his illusions crumble externally. Archer explains to him that his ultimate wish—seeing the green Earth—is gone. A power shift unfolds across these scenes: beginning on equal footing, moving to Archer's dominance in reality, and culminating in McGarry's dominance over him through his resistance to that reality. Overall, this is a confrontation with reality followed by its outright rejection, and the storyboards must visually convey this dynamic.
Simultaneously, tension builds from this confrontation as his ego shatters. He is not a survivor of 5 years, but an insane man clinging to the same dream for 30 years—likely in a repeating cycle. However, I don't want to depict his defense of his illusion too explicitly, so we don't spoil the story's surprise element. The revelation should still shock the viewer.
Since storyboarding begins at the start of a beat and the viewer enters the story in the final act, it made sense to open with an establishing shot showing the spacer in the background. We cut to Mac talking—with no audio—showing Dorothy from his perspective. With a slight shift in angle, we transition to Archer’s perspective: he looks concerned while seemingly staring directly at "Dorothy."
Dorothy, the Comforting Presence
To establish that she is imaginary, I played with her presence in the scene. She appears only in shots featuring Mac, remaining out of frame during Archer’s coverage. I used a slow push-in zoom as Archer breaks the news about her, gradually edging her out of the frame—and out of reality. Mac pats her throughout the scene as a soothing mechanism, almost like a nervous twitch. To highlight his realization of the truth, I focused on his hand reaching out to pat her shoulder, only to find nothing there. After the climax, he wills her back into existence much like he erased her: he reaches out to stroke her shoulder, and this time, his hand finds her. He even projects his wife’s voice onto her. Dorothy is crucial because she embodies the dream of returning home. The fact that he created her out of thin air to fulfill a deep-seated need is central to the narrative. Their final conversation should feel deeply jarring and disorienting, leaving the audience stunned—mirroring the story's ultimate impact.
"So... are we going back, or...?"
Until the very end, Archer’s spacer remains in the frame—or at least in the viewer's mind. We are going back to Earth... right? Only when Mac realizes Earth no longer exists do the silhouettes of the spacer and Archer separate. Even as Mac rises to walk toward the ship, he is halted before his outline overlaps with the spacer's silhouette. Furthermore, before Mac shoots him down, his solargun dominates the composition, overwhelming Archer’s frame. We aren’t going back—and neither are you.
The Dream vs. Reality Axis:
This framing operates on a subtle level: whenever Mac reflects on the green of Earth, he gazes to his right toward the open air—toward hope. Only Archer’s silhouette stands in the center, blocking his dream. As Mac gradually loses hope, he turns to his left.
"Murder? What Murder?"
Following the climax, Mac turns and walks straight toward another stretch of forest, leaving the crime scene behind. As viewers, we witness the smoke and destruction until Mac slowly fills the composition, completely obscuring the aftermath. He neither acknowledges nor sees the devastation, so neither do we. If it isn't in the frame, he doesn't think about it—so why should the audience?
"Insane Ahead, Tread Lightly"
In the original story, Archer is unsuspecting and overall quite naive. While this preserves the shock value, it weakens the dramatic tension, as he never anticipates danger. Introducing a hint of doubt into his mind enriches the scene. However, this must remain extremely subtle: if Archer clearly views Mac as dangerous, the audience will follow suit and anticipate the twist, stripping the confrontation of a crucial narrative layer. So why not introduce a touch of nuance? Archer trusts Mac, yet remains uneasy about his mental state. He intends to take Mac home, but harbors growing anxiety along the way. Since I want to preserve Fredric Brown's original dialogue, I can convey this shift entirely through acting choices, deliberate pauses, and vocal tone—for instance, delivering the line: "Mac, are you sure you can handle it?"